Game Analysis

Find a web-based or mobile game to analyze. You can analyze a recent (aka, modern) game title OR you can go back and look at a game from the past.

Take at least an hour to thoroughly play the game. Analyze the game using the “Design/Play/Experience” framework discussed in class. Also think about why the game is fun or not fun to play. (It doesn’t have to be one or the other. There can be fun parts and not fun parts.)

Afterwhich, write up an analysis of the game
The analysis should be YOURS, not someone else’s. Do not plagiarize.
Make the analysis as visual as possible. Supplement it with visuals from the game, such as screenshots from the game.
Think of the analysis as something that could be part of an eventual game design portfolio or blog.
The analysis should include the following content:
Game Description , including (~250 words)
Game Title
Screenshot from the Game (at least 1)
Overview – A short description including the game’s genre, platform, and who made the game
Storytelling – give an overview of the game setting, backstory, and storytelling in the game (if any)
Game play – give an overview of the game mechanics (rules) and the type of dynamics and experiences it creates
User Experience – describe the game components such as board, cards, dice, pieces, etc..
Technology – describe the game technology that the game was originally create for (ex: SNES) AND what you played it on (emulator, web, etc.)
Game Likes and Dislikes, including: (~100 words)
What did you like and/or dislike about the game?
Game Improvements, including: (~50 words)
How could the game be improved?
Application to Your Own Design, including: (~50 words)
What is one thing that you could learn from this game (good or bad) that you could employ in a future game of your own design?