Gaming is an art that encourages teamwork and skill development. In general, it is a ton of amusement. Currently, gaming has a broad exposure with lots of audiences, making it deeply embedded in modern culture. Surprisingly, it has become safe and healthy for people in societies. As a result, people have integrated into today’s livelihoods.
Thesis: Gaming is educational; it has become a worldwide phenomenon. At some point, everyday activities have been redesigned to give a gaming experience, making them arts, giving an exclusive reason why gaming acts as a stress reliever for therapeutic purposes and in interactive learning.