the images attached are the instructions, but i have been on this for days with no luck, therefore I have attached my own code as well.
import turtle
import random
z = turtle.Turtle() #global
global window
window = turtle.Screen()
dice = []
buttons = []
def drawCenterDot(z, x, y, width, dotwidth):
z.penup()
z.goto(x + width / 2, y – width / 2)
z.pendown()
z.dot(dotwidth)
def drawCornerDots(z, x, y, width, dotwidth):
z.penup()
z.goto(x + dotwidth, y – dotwidth)
z.pendown()
z.dot(dotwidth)
z.penup()
z.goto(x + width – dotwidth, y – width + dotwidth)
z.pendown()
z.dot(dotwidth)
def drawOtherCornerDots(z, x, y, width, dotwidth):
z.penup()
z.goto(x + width – dotwidth, y – dotwidth)
z.pendown()
z.dot(dotwidth)
z.penup()
z.goto(x + dotwidth, y – width + dotwidth)
z.pendown()
z.dot(dotwidth)
def drawSideDots(z, x, y, width, dotwidth):
z.penup()
z.goto(x + dotwidth, y – width / 2)
z.pendown()
z.dot(dotwidth)
z.penup()
z.goto(x + width – dotwidth, y – width / 2)
z.pendown()
z.dot(dotwidth)
#Defined drawing some spicy dots 😉
def drawDots(z, dieValue, x, y, width):
dotwidth = width // 6
if dieValue == 1:
drawCenterDot(z, x, y, width, dotwidth)
elif dieValue == 2:
drawCornerDots(z, x, y, width, dotwidth)
elif dieValue == 3:
drawCenterDot(z, x, y, width, dotwidth)
drawOtherCornerDots(z, x, y, width, dotwidth)
elif dieValue == 4:
drawCornerDots(z, x, y, width, dotwidth)
drawOtherCornerDots(z, x, y, width, dotwidth)
elif dieValue == 5:
drawCenterDot(z, x, y, width, dotwidth)
drawCornerDots(z, x, y, width, dotwidth)
drawOtherCornerDots(z, x, y, width, dotwidth)
else:
drawCornerDots(z, x, y, width, dotwidth)
drawOtherCornerDots(z, x, y, width, dotwidth)
drawSideDots(z, x, y, width, dotwidth)
def drawDie(z, value, x, y, width, color=’white’):
z.penup()
z.goto(x, y)
z.setheading(0)
z.fillcolor(color)
z.pendown()
z.begin_fill()
for _ in range(4):
z.forward(width)
z.right(90)
z.end_fill()
z.penup()
drawDots(z, value, x, y, width)
def mouseClick(x,y):
global dice
global buttons
print(“mouse clicked at position ” +str(x) + “,” + str(y))
for button in buttons:
count = 0
if isWithin(x, y,button[0],button[1],button[2],button[3]) == True:
buttonClick(count)
else:
count+=1
for die in dice:
count = 0
if isWithin(x,y,die[1],dice[2],dice[3],dice[4]) == True:
dieClick(count)
else:
count+=1
def isWithin(x, y, a, b, width, height):
if a < x < a + width and b – height < y < b:
return True
else:
return False
def buttonClick(index):
global dice
global z
global buttons
if index == 0:
for die in dice:
die[4] = “white”
for die in dice:
if die[4] == “white”:
die[0] == random.randint(1,6)
def dieClick(index):
global dice
global z
if dice[index][4] == “white”:
dice[index][4] = “blue”
else:
dice[index][4] == “white”
return drawDie(z, dice[index][0],dice[index][1],dice[index][2],dice[index][3],dice[index][4])
def drawRectangle(z, x, y, width, height, line_color,fill_color, Text = “None”):
z.penup()
z.goto(x,y)
z.pencolor(line_color)
z.fillcolor(fill_color)
z.pendown()
z.begin_fill()
z.setheading(0)
z.forward(width)
z.right(90)
z.forward(width)
z.right(90)
z.forward(width)
z.right(90)
z.forward(width)
z.right(90)
z.end_fill()
z.penup()
def main():
global dice
global buttons
global z
global window
window.bgcolor(“LightPink”)
window = turtle.Screen()
z = turtle.speed(0)
turtle.hideturtle()
width = 1000
height = 800
window.onclick(mouseClick, 1, True)
window.onclick(buttonClick,1, True)
turtle.mainloop()
dice = dice + [random.randint(1,7)]
return dice
main()