discussion

 Reflect on the impact blended learning has on educational experiences. How could this learning method change learners’ expectations for their future in the workforce and types of employment available? 

discussion

 Describe the consequences of an epic win in an educational experience (Vander Ark, 2012, pp. 48-52, chapters four and five of Getting Smart: How Digital Learning is Changing the World). Include your thoughts on gaming and its significance to digital learning and motivation. 

gaming, virtual worlds,

  addressing two possible research ideas within the selected area of interest. Evaluate both ideas in the Learning Team response. Include the following information for each research idea: A research question  How the project is testable and the likelihood of success the quality of prior studies in this selected area

Generational Learners Chart

 locate two scholarly articles on generational differences and digital learning.    1-page SmartArt graphic in a Microsoft® Word document comparing generational learners using digital learning. Incorporate cognitive and psychosocial development factors in this comparison.